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Reality Gap CEO Makes Radio Appearance
August 15, 2008
On August 15th, Reality Gap’s CEO Michael A. Williams appeared on the Chat with Women radio program in Seattle, WA. In his appearance, Michael talks about subjects ranging from Monato Esprit™ to online gaming to Starship Troopers.
You can listen to Michael’s interview below. Prior to this clip, Michael talks to 13 year old Thomas Brown, who saved a young girl by catching her as she fell from a 3rd story apartment window. Michael informs Thomas that Reality Gap will be providing him with a brand new laptop that has Monato Esprit installed!
For more information on the Chat with Women program visit http://chatwithwomen.com/, and for more information about Thomas Brown’s heroic catch visit http://www.komonews.com/news/26944344.html.
Audio Clip
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Reality Gap Honors Local Hero Thomas Brown
August 14, 2008
13 year old catches girl falling from window will receive reward for heroism
Reality Gap, Inc. today announced that it will be honoring 13 year old Thomas Brown from Bremerton, WA for his heroism and quick thinking in catching a 6 year old girl as she fell from a third story apartment window. On Monday, August 18th, Reality Gap, Inc. CEO Michael A. Williams will present Thomas with a laptop computer installed with its latest computer game Monato EspritTM. Additionally, Keiretsu Forum’s Todd Dean will be presenting a check for $500 from the Keiretsu Forum Charitable Foundation.
“By acting quickly, Thomas saved a young girl from potentially being severely injured or killed,” said Michael A. Williams, CEO of Reality Gap, Inc. “It is our great pleasure to reward Thomas for his selfless and courageous act.”
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Reality GapTM Announces Open Beta for Monato EspritTM
August 11, 2008
Immersive fantasy world uses tickets instead of monthly subscription
Reality GapTMhas announced that its upcoming massively multiplayer online role-playing game, Monato EspritTM, will begin open beta today, August 11th. Monato EspritTM is a fantasy game in which players must save the dream world from an invasion by nightmares. Instead of the usual subscription model, Monato EspritTM uses the MetaTIXTM ticket system, which allows players to use tickets to enjoy in-game features and otherwise play for free. Players can buy tickets or earn tickets by trading with other players.
“We are delighted to invite players to enjoy the world of Monato EspritTM,” said Tom Eberspecher, Director of Customer Relations for Reality Gap, Inc. “Monato EspritTM is a rich, 3D game with a deep story and features that show off the power of having a completely player-based economy. Players will enjoy forming parties and going on quests as well as trading with one-another using MetaTIXTM.”
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Monato EspritTM Launches Russian Language Open Beta
August 5, 2008
Distinctive MMO demonstrates world-wide appeal
Monato EspritTM a massively multiplayer online role-playing game developed by Gamasoft, has opened its Russian language open beta phase to tens of thousands of players. The Russian language version is published by Astrum Online, the largest online game publisher in Russia.
“Reality Gap, Inc. would like to extend their congratulations to Astrum Online on their successful launch of the Russian version of Monato EspritTM,” said Michael A. Williams, CEO of Reality Gap, Inc. “With our own English language version of Monato EspritTM launching open beta in the coming days with the MetaTIXTM ticket system, it proves the viability of the game in multiple regions.”
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Reality Gap Inc. Open House
August 1, 2008
Reality Gap will be hosting its Office Opening launch party on August 12th and will be presenting at the Keiretsu Northwest Summit the following day in Bellevue, Washington, with Nolan Bushnell acting as the Guest Speaker. If you are interested in attending please send an email to
with your contact information and the name of your company or organization.
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RealityGap.com launches the New Site
July 8, 2008
Reality Gap, Inc. is pleased to announce the launch of their new website www.RealityGap.com. The new site allows users to keep up to date on the latest Reality Gap, MetaTIXTM, and Monato EspritTM news, check out corporate information and job openings, and includes a special section for investors.
“We are very excited to have the new Reality Gap launch today. The new site reflects the vision of Reality Gap and provides an invaluable resource for our customers. Our hats are off to our friends at Omnifuse for their hard work and great design.” said Tom Eberspecher, Director of Customer Relations for Reality Gap, Inc. Reality Gap, Inc., is a publisher of Massively Multiplayer Online Games located in Seattle, Washington, founded by video game veterans Michael Williams, J. Mark Hood, and Nolan Bushnell. The company is the innovator behind MetaTIXTM, a turnkey billing system for the virtual worlds.
Their first title, Monato EspritTM, is a 3D Online Role Playing Game. It is in closed beta and is expected to announce open beta later this summer. For more information please visit
www.realitygap.com or email
.
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Reality Gap celebrates the Successful Stress Test of Monato EspritTM
June 21, 2008
Reality Gap, Inc. held the first of what will be several full-scale stress tests for its Massive Multiplayer title Monato EspritTM on June 21st. The test provided valuable data on server load, bandwidth usage, and game stability that is being used to guide server deployment next month.
The team at Reality Gap would like to thank the closed beta participants and would like to remind everyone to be on the lookout for information about future tests.
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Reality Gap hires Tom Eberspecher as Director of Customer Relations
June 1, 2008
Reality Gap, Inc., a software publisher specializing in Massively Multiplayer Online Role Playing Games using the innovative MetaTIXTM billing system, today announced that Tom Eberspecher has joined the company as its Director of Customer Relations.
Eberspecher is a video game industry veteran with over a decade of experience whose most recent role was as Online Community PR Manager in the games division of Microsoft. Prior to Microsoft, Eberspecher worked in Nintendo's product acquisition and development division where he served in a variety of roles. In addition, Eberspecher served in the U.S. Navy and is an avid gamer who is dedicated to delivering great games.
"I'm very pleased to have Tom join our team at Reality Gap. With over a decade of marketing, PR, and customer relations experience at Microsoft and Nintendo, he will take our customer experience to the next level," said J. Mark Hood, Chief Operating Officer of Reality Gap, Inc.
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Attention All Closed Beta Testers
June 1, 2008
Reality Gap has released the latest Monato EspritTM client.
To get the latest client, please log into the site, click the download link.
If you have the older client, please make sure to uninstall it before installing the new client.
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Focus on Monato EspritTM
May 1, 2008
We are focusing our attention on perfecting Monato EspritTM during this closed beta period. Be sure
to check this site for updates on the game's progress and new developments at Reality Gap. Please visit
Monato EspritTM at www.monatoesprit.com.
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The largest number of simultaneous players within a single online server is around
25,000. Even more will be possible as server technology improves.
Worldwide online game revenue for 2008 is projected to be $8.3 billion.
Massively multiplayer online games (MMOGs) account for approximately half of online
gaming revenue.
Revenue from hit massively multiplayer online games (MMOGs) typically exceeds that
of hit retail games. One contributing factor is that hit MMOGs often have a life
cycle of seven to ten years or longer.
It is estimated that over 120 million Americans play video or computer games.
North Americans spend over $10 billion each year on all forms of interactive entertainment.
In 2009, North America is expected to pass Asia as the leading online game market.
In 2008, gamers worldwide are projected to spend $3.1 billion on game content that
is distributed solely through the Internet.
Digital distribution business models benefit greatly from dropping bandwidth costs
and increases in broadband penetration. By 2011, it is projected that 269 million
households will have a broadband connection.
The Asian market specializes in a “pay-to-play” business model where consumers pay
small sums at a time, often as little as a few pennies, which adds up quickly due
to high volume.
Many game genres have already had great success using virtual item sales as a primary
business model. This model is also gaining popularity in massively-multiplayer online
role-playing games.
Virtual item and currency sales provide an opportunity to move away from flat-rate
pricing. Hardcore players can buy as much as they want, while more casual players
are not scared away by high monthly fees.
With the popularity of Internet stores such as iTunes, consumers are becoming more
comfortable with purchasing digital content online.
The secondary market for virtual, in-game items is projected to be worth as much
as $1 billion worldwide. Companies such as IGE specialize solely in acting as intermediaries
for the sale of virtual, in-game items.
A famous paper by Edward Castronova found that a unit of currency in Norrath was
worth more than the Yen or Lira, and that playing Everquest yielded more wealth
per hour than the average wage of a Bulgarian worker.
Characters and virtual items can sell at prices exceeding $3,000 on the secondary
market.
Project Entropia, the first massively multiplayer online game specializing in virtual
item sales, recorded a gross national product for their world of $360 million.
The online game Second Life has recorded a weekly average of $500,000 in sales of
in-game virtual items.
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